﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;


namespace mirror
{
    class cVFXBase
    {
        protected float mTimeActive;

        public cVFXBase()
        {
        }

        public virtual bool Update(GameTime zGameTime)
        {
            mTimeActive += zGameTime.ElapsedGameTime.Milliseconds / 1000.0f;

            return true;
        }

        public virtual void Draw()
        {
        }
    }
}
